Currículo


Empleo

2015 - Actualmente

DigiPen Institute of Technology Singapore

Singapur

Game Design Lecturer

Tasks:

  • Lecturer of Game and Level Design for the project courses (2D and 3D).
  • Continuous advice and assistance to the students in the creations of their projects.
  • Technical lectures based on programming fundamentals and Unity.
  • Project grader and game competitions management.
  • Game development research.
  • Develop relationships between DigiPen and other institutions and companies.

2013 - 2014

Ubisoft Singapore Studio

Singapur

Diseñador Técnico / Diseñador de Niveles

Tareas:

  • Implementación de misiones usando las herramientas y motor de Ubisoft.
  • Monitorizar y evaluar los mapas y scripts así como proporcionar instrucción técnica a los diseñadores de niveles.
  • Realización de tests de viabilidad, optimización de mapas y pruebas para la inteligencia artificial.
  • Identificación y solución de cuellos de botella en la cadena de producción.
  • Documentación técnica de sistemas, diseño de juego y niveles.

Proyectos:

  • Assassin's Creed IV Black Flag para PS4, Xbox One, Wii U, PS3, Xbox 360 y PC.
  • Assassin's Creed Unity para PS4, Xbox One y PC.

2012 - 2013

Sony Computer Entertainment Europe London studio

Londres, Reino Unido

Diseñador Técnico / Diseñador de Juegos

Tareas:

  • Creación de niveles adecuados para las mecánicas de juego.
  • Integración de contenido de diversas disciplinas y ajustes de jugabilidad.
  • Evaluación de riesgos potenciales en la documentación de diseño.
  • Ayudar en la comunicación entre diseñadores creativos, programadores y artistas técnicos.
  • Identificación y solución de cuellos de botella en la cadena de producción.
  • Documentación técnica de los sistemas y diseño de juego.

Proyectos:

  • Wonderbook: Book of Spells para PS3.
  • Proyecto cancelado de realidad aumentada para PS3.

2010 - 2011

Eurocom

Derby, Reino Unido

Diseñador de Juego / Diseñador de Niveles

(Diseñador principal de la IP de El Rey León en Disney Universe)

Tareas:

  • Lluvia de ideas y documentación de mecánicas de juego y diseño de niveles.
  • Implementación de los niveles usando las herramientas de Eurocom (desde la geometría base hasta la implementación de lógica).
  • Creación y gestión de tareas en la cadena de producción (diseñadores, artistas, diseñadores de sonido y programadores).

Proyectos:

  • Disney Universe para PS3, Xbox 360, Wii y PC.

2007 - 2010

Pyro Studios

Madrid, España

Lead Game Designer

Tareas:

  • Coordination of the design team at the different stages of several projects.
  • General design (especially player and cameras) and level design.
  • Design documentation.
  • Creation of content for the projects (using Pyro's own technology and Unreal Engine 3).
  • Coordination with the other departments in order to improve production.

Proyectos:

  • Planet 51 the Game for Wii, NDS, PS3 and Xbox 360.
  • Sports City for Facebook.
  • Sandbox adventure for Wii (Cancelled project).
  • Real Time Tactics for PS3 and Xbox 360 (Cancelled project).

2006 - 2007

CMY Multimedia

Madrid, España

Team manager and programer

Tareas:

  • Development using the script language of the CMY Engine.
  • Addition of new functionalities to the engine.
  • Designing and programming of a 3D engine.
  • Creation of new tools to improve the work.
  • Editing of sound effects.
  • Maintenance and management of the servers.
  • Coordination of focus test sessions and masters creation.
  • Script documentation to develop a 3D game based in the capabilities of the team.
  • Voiceover actor director.
  • Teaching 3D game development to the members of the team.

Proyectos (PC):

  • Nico en el Planeta Robot
  • Aprende a Leer con Abby
  • Abby Cuerpo Humano
  • 20.000 Leguas de Viaje Submarino

Education

2004

Pompeu Fabra University

Barcelona

Masters in Video Game Creation - specialisation in Game Programming

Degree in developing game programming oriented skills and team communication to develop a project.

GPA: 8.5 Out of 10


2000

Eugeni d'Ors Institute

Barcelona, Spain


Vocational training in business

1990

Sagrat Cor School

Tarragona, Spain

Primary and secondary education


Skills & Achievements

Computer Skills

  • Windows, Linux and Mac.
  • Office automation (MS. Office).
  • Internet and web creation (Html5, CSS and JavaScript).

Programming Skills

  • C/C++ (Visual Studio), Swift (XCode).
  • Direct X, STL, Lua, Max Script, Ogre 3D.

Video Game Development Skills

  • Game Engines: Unity and Unreal Engine 3/4.
  • 3Ds Max, Adobe Photoshop, level editors (like Aurora of Neverwinter nights) and programs for sound creation and editing (like Cool Edit, Gold Wave and Pro Tools).

Language Skills

  • Native Spanish and Catalan speaker
  • English - Fluent (First Certificate in English achieved)
  • Beginner level in Japanese (Currently studying)

Projects and Awards

  • Finalist and winner in the category of best sound and atmosphere in the PlayStation Art Futura 2005 with the project Adrenalize. Responsibilities: game design, programming and music composing. Adrenalize was the project created for my masters in video game creation.
  • Finalist in the PlayStation Art Futura 2006 contest with the project Yami no Bengonin. Responsibilities: game design and programming.
  • Winner in the Spanish edition of the Global Game Jam 2009 with the Eclipse project. Responsibilities: game design and programming.
  • Participation in the Spanish edition of the Global Game Jam 2010 with the project Sneaking Bananas. Responsibilities: game design and programming.
  • Participation in the British edition of the Global Game Jam 2013 in London with the project Asylum. Responsibilities: game design and programming.
  • Participation in the Singaporean edition of the Global Game Jam 2013 in Nanyang Polytechnic with the Project Dinosaur. Responsibilities: level design

Further knowledge related to the game designer position

  • Passion for videogames (I have 20 game consoles and more than 200 original games).
  • 5 years of experience playing roleplay games (AD&D, Vampire, etc.)
  • 2 years of experience as dungeon master in roleplay games
  • 3 years of experience playing role card games (Magic the gathering, Lord of the Rings, etc.)
  • 2 years of experience playing strategy role games (Warhammer, WarMaster, etc.)

Other Skills

  • Serious, dedicated and responsible
  • Good team worker and able to work well under pressure
  • Full driving licence