Online CV


2015 - Currently

DigiPen Institute of Technology Singapore


Game Design Lecturer


  • Lecturer of Game and Level Design for the project courses (2D and 3D).
  • Continuous advice and assistance to the students in the creations of their projects.
  • Technical lectures based on programming fundamentals and Unity.
  • Project grader and game competitions management.
  • Game development research.
  • Develop relationships between DigiPen and other institutions and companies.

2013 - 2014

Ubisoft Singapore Studio


Technical / Level Designer


  • Implementation of missions using Ubisoft tools.
  • Monitor and evaluate maps and scripts, and provide technical coaching for level designers.
  • Perform feasibility tests, optimize maps and test the character AI.
  • Identify bottlenecks or improvements to the tool-chain and workflow.
  • Documenting technical systems, game and level design.


  • Assassin's Creed IV Black Flag for PS4, Xbox One, Wii U, PS3, Xbox 360 and PC.
  • Assassin's Creed Unity for PS4, Xbox One and PC.

2012 - 2013

Sony Computer Entertainment Europe London studio

London, United Kingdom

Technical / Game Designer


  • Create gameplay environments based on design documentation.
  • Integrate a variety of content from various disciplines and tweak the gameplay systems.
  • Analyse and assess potential risk factors in the design documentation.
  • Act as a communication point between creative designers, programmers, and technical artists.
  • Identify bottlenecks or improvements to the tool-chain and workflow.
  • Documenting technical systems and game design.


  • Wonderbook: Book of Spells for PS3.
  • Augmented reality project for PS3 in collaboration with Disney Pixar (Cancelled project).

2010 - 2011


Derby, United Kingdom

Game Designer / Level Designer

(Head Designer of The Lion King IP in Disney Universe)


  • Game design and level design idea brainstorming and documentation.
  • Implementation of the levels using Eurocom tools (creation of the blockout geometry and applying the logic).
  • Creation and management of tasks for designers, artists, sound designers and programmers.


  • Disney Universe for PS3, Xbox 360, Wii, and PC.

2007 - 2010

Pyro Studios

Madrid, Spain

Lead Game Designer


  • Coordination of the design team at the different stages of several projects.
  • General design (especially player and cameras) and level design.
  • Design documentation.
  • Creation of content for the projects (using Pyro's own technology and Unreal Engine 3).
  • Coordination with the other departments in order to improve production.


  • Planet 51 the Game for Wii, NDS, PS3 and Xbox 360.
  • Sports City for Facebook.
  • Sandbox adventure for Wii (Cancelled project).
  • Real Time Tactics for PS3 and Xbox 360 (Cancelled project).

2006 - 2007

CMY Multimedia

Madrid, Spain

Team manager and programer


  • Development using the script language of the CMY Engine.
  • Addition of new functionalities to the engine.
  • Designing and programming a new 3D engine.
  • Creation of new tools to improve the work.
  • Editing of sound effects.
  • Maintenance and management of the servers.
  • Coordination of play-test sessions.
  • Creation of the master version.
  • Design documentation to develop a 3D game based in the capabilities of the team.
  • Voiceover actor director.
  • Teaching 3D game development to the members of the team.

Projects (PC):

  • Nico en el Planeta Robot
  • Aprende a Leer con Abby
  • Abby Cuerpo Humano
  • 20.000 Leguas de Viaje Submarino



Pompeu Fabra University


Masters in Video Game Creation - specialisation in Game Programming

Degree in developing game programming oriented skills and team communication to develop a project.

GPA: 8.5 Out of 10


Eugeni d'Ors Institute

Barcelona, Spain

Vocational training in business


Sagrat Cor School

Tarragona, Spain

Primary and secondary education

Skills & Achievements

Computer Skills

  • Windows, Linux and Mac.
  • Office automation (MS. Office).
  • Creation of webs (Html5, CSS and JavaScript).

Programming Skills

  • C/C++ (Visual Studio), Swift (XCode).
  • Direct X, STL, Lua, Max Script, Ogre 3D.

Video Game Development Skills

  • Game Engines: Unity and Unreal Engine 3/4.
  • 3Ds Max, Adobe Photoshop, level editors (like Aurora of Neverwinter nights) and programs for sound creation and editing (like Cool Edit, Gold Wave and Pro Tools).

Language Skills

  • Native Spanish and Catalan speaker
  • English - Fluent (First Certificate in English achieved)
  • Beginner level in Japanese (Currently studying)

Projects and Awards

  • Finalist and winner in the category of best sound and atmosphere in the PlayStation Art Futura 2005 with the project Adrenalize. Responsibilities: game design, programming and music composing. Adrenalize was the project created for my masters in video game creation.
  • Finalist in the PlayStation Art Futura 2006 contest with the project Yami no Bengonin. Responsibilities: game design and programming.
  • Winner in the Spanish edition of the Global Game Jam 2009 with the Eclipse project. Responsibilities: game design and programming.
  • Participation in the Spanish edition of the Global Game Jam 2010 with the project Sneaking Bananas. Responsibilities: game design and programming.
  • Participation in the British edition of the Global Game Jam 2013 in London with the project Asylum. Responsibilities: game design and programming.
  • Participation in the Singaporean edition of the Global Game Jam 2013 in Nanyang Polytechnic with the Project Dinosaur. Responsibilities: level design

Further knowledge related to the game designer position

  • Passion for videogames (I have 20 game consoles and more than 200 original games).
  • 5 years of experience playing roleplay games (AD&D, Vampire, etc.)
  • 2 years of experience as dungeon master in roleplay games
  • 3 years of experience playing role card games (Magic the gathering, Lord of the Rings, etc.)
  • 2 years of experience playing strategy role games (Warhammer, WarMaster, etc.)

Other Skills

  • Serious, dedicated and responsible
  • Good team worker and able to work well under pressure
  • Full driving licence